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SkeletalRavenArts

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Posts posted by SkeletalRavenArts

  1. 9 minutes ago, loodakrawa said:

    SpriterDotNet is a library that does all the work in pure C# code in order to support all Spriter features and be able to work with any .net frameworks/platforms. Unfortunately that means that it doesn't use platform specific things like Unity's animation system (which includes the Animator view).

    The idea is to control the animations with SpriterAnimator  - you can take a look at the example provided.

    That being said, Unity allows custom editors so I'll add the development of such a tool (something like the Animator view) to the project's long term goals.

    Cheers

    OUUUUUUUH! alright! thank you very much! and that was very helpful! and for sure that your plan in the future will be awesome!!!! thanks again! *thumbsup* you rock! 

  2. 19 minutes ago, loodakrawa said:

    Hi,

    What exactly do you mean by "animations I had in my file in the animator"? Do you mean animations in the .scml file? The importer basically generates a prefab for every entity, and every entity should have all the animations as in the .scml file. If you need to check the imported data structure you can find a generated name.asset (where name is the same as in name.scml) which you can expand in the editor and take a look at all the data. Take a look at the attached screenshot.

    Let me know if this gives you all the answers you need.

    Cheers

    snd_assets.PNG

    Ouh thanks! 

    alright! one more question, how can I check those animations and transition them, it keeps on looping the 1st animation.

     the previous Plugin which was Spriter2Unity had the option to go to the Animator Window and you will have all the Animations there, and from there you can connect them and control how the transition works. 
     


    any similar option with SpriterdotnetUnity? 

  3. On 11/9/2015, 10:17:56, loodakrawa said:
    SpriterDotNet.Unity

    The Unity plugin for SpriterDotNet. Supports all Spriter features.

    Documentation
    The most up to date documentation can be found on the GitHub Repository.

    hi there  loodakrawa!

    I just downloaded it! awesome man! it worked smooth! but am wondering one thing, I can't seem to find the animations I had in my file in the animator, I did read your documentation but I didn't see anything about it. ( or I just didn't understand ) you mind explaining the process in depth regarding that?

    thank you very much! 

  4. Or you know, you could just use Unity's Sprite Packer and solve the issue that way.

     

     

    The previous version of Spriter2Unity wasn't being supported by anyone, and the current one is only like a week old. I don't actually know anything about TexturePacker or how it works or even that it existed.

    That being said, with Unity's Sprite Packer being a thing that exists, inegrating this isn't very high on the priority list. There are still a whole lot of unsolved graphical issues that need fixing, and some other actually useful features that need supporting.

    I am also the only one doing active work on it, and I'm doing all this in my spare time, for free, so I'm sorry for not having implemented every little detail for you.

     

     

    @ Dengar,

     

    Here is an example Spriter file in which the second animation is  created entirely from images taken from a single texture-atlas created in Texture Packer, in case it becomes useful to support this.

    https://dl.dropboxusercontent.com/u/61721248/GreyGuyAtlas.zip

     

    @ SkeletalRavenArts,

    Here is a link to the documentation for Unity's built in Sprite Packer utility, which by the sound of it should completely solve the optimization issue without forcing you to work with texture atlases while actually creating the animations.

    http://docs.unity3d.com/Manual/SpritePacker.html

     

    Cheers,

    Mike at BrashMonkey

    Thank you so much! super helpful and will make workflow super fast and good!!!!

  5. sorry that am posting this here but am still getting used to using forums ( noob ) 

     

    so! 

     

    I have been working with Spriter2Unity for a while and I have noticed something very critical to optimizing Spriter to work with Unity better! 

     

    In Unity, when using a texture map ( graphic ) it will do a Draw call ( which is pulling that graphic from the game database ), I have noticed something when I use Spriter2Unity, it draw call all the parts of what ever graphic that was made inside spriter into the frame, meaning ( if a character is made out of 20 parts, it will cost 20 draw calls ) for a cellphone game 100 draw calls is a bit too much so 20 is too much for a single character on screen.

     

    the solution is! 

     

    Unity can slice a single texture sheet to many parts for sprites use, and lets say a map for 4000x4000 has like 100 sprites all these sprites will be a single draw call! but in different batchs. 

     

    still a SINGLE draw call! so! if there is a way that we can make spriter slice parts from a single sheet, that will even improve the workflow drastically.

     

    for editing, a person can just open a single file, color pick and edit on the fly but when having so many stuff in different small files it will be a bit tought to edit stuff.

     

    tell me what you think guys!

  6.  

    Dear Sir
     
    Me and my friends are working on a game using Spriter for Animation and Unity as a game engine, we have been facing various issues with the plugin and we found out how to go around them but now, this is a puzzleing one, Mike asked me to contact you regarding the issue.
     
    I will send you the file link on Private msg on your forum profile.
     
    the issue is the following : 
     
    some Animations transitions are glitching, floating parts, parts waiting to meet each other in the transitions, when you run this file you will see the dark creature transitioning from Idle > fall > hitting the ground > standing up > idle.
     
    you will notice the eye in the transition from Idle to fall and from standing up to idle where the eye float in mid air waiting to meet it self from the other animation.
     
    the Spriter file is clean, all the images that are used are the same and didnt change on it, and even i removed the eyes completely and reassigened new ones again to all animations just to make sure, but still facing the same issue. 
     
    please we would love a fix for this because we really want to promote Spriter to Unity Plugin in our game.
     
     
    Thank you very much 
     
    Merry Christmas and happy new year
     
    Team Skeletal Clock
    ( Zaid , Ali and Jim )

     

    Problem solved, it seems that the issue was accuired when two files were combined together, one that the character had the eyes attached to the bone and one didnt, thats what created that weird glitch.

     

    anyone here knows if we can edit the animation files and the transitions inside Unity? to have total control over the animations?

  7. Dear Sir

     

    Me and my friends are working on a game using Spriter for Animation and Unity as a game engine, we have been facing various issues with the plugin and we found out how to go around them but now, this is a puzzleing one, Mike asked me to contact you regarding the issue.

     

    I will send you the file link on Private msg on your forum profile.

     

    the issue is the following : 

     

    some Animations transitions are glitching, floating parts, parts waiting to meet each other in the transitions, when you run this file you will see the dark creature transitioning from Idle > fall > hitting the ground > standing up > idle.

     

    you will notice the eye in the transition from Idle to fall and from standing up to idle where the eye float in mid air waiting to meet it self from the other animation.

     

    the Spriter file is clean, all the images that are used are the same and didnt change on it, and even i removed the eyes completely and reassigened new ones again to all animations just to make sure, but still facing the same issue. 

     

    please we would love a fix for this because we really want to promote Spriter to Unity Plugin in our game.

     

     

    Thank you very much 

     

    Merry Christmas and happy new year

     

    Team Skeletal Clock

    ( Zaid , Ali and Jim )

  8. Alright! I have an issue here! ( Unity Spriter Plug-in )

    every time I import the spriter files into Unity the files just look at me blankly ( doesn't animate ), i do the transition effect and press play and the sprite is not moving at all.

    tried to import them all at once in a same folder, or seprate folder but non has worked.

    help please :?

    and yes the spriter SCML file and the PNG folder were in the same folder.

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