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ludonkey

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  1. Hi, It will be wonderful if we could export the animation to PNG setting a FPS value 8-) I mean the real and full animation taking care to keep the time between each frame. So the Spriter tool could be used like a standard animation tool (and so not only into Game engines). At least, we coud use these images to make a simple video or a Gif. Next, I think lot of mobile (ios/android) developers will be interested to use Spriter instead of use the limited native animation frameworks. Let's take a simple 2s animation at 30 FPS, the integration into an iOS app will be something like this: UIImageView *spriterAnimation = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"spriter-frame-0.png"]]; NSMutableArray *imageArray = [NSMutableArray arrayWithCapacity:60]; for (int i = 0; i < 60; i++) { NSString *frameName = [NSString stringWithFormat:@"spriter-frame-%d.png", i]; [imageArray addObject:[UIImage imageNamed:frameName]]; } spriterAnimation.animationImages = imageArray; spriterAnimation.animationDuration = 2; [self addSubview:spriterAnimation]; [spriterAnimation startAnimating]; I hope my explanation is clear :oops: Edit: Sorry, I read the release note too fast :( Added basic 'Export to .PNG Sequence'. For now it exports only each keyframe in an animation. In the future it will be expanded to allow much more flexibility like setting a frame rate to get tweened frames from between keys, and many more options.
  2. New bug :) Concerned version: Spriter Alpha version A3 Issue: App crashing suddenly Platform: Mac Book Pro with Mac OS X Lion (10.7.4) How to reproduce: 1 - Launch Spriter.app 2 - Create an animation File > New Project > Choose a root folder > Drag & Drop an image into File Palette > Use this image to make the animation (several key frames) 3 - Save Project (File > Save Project As...) 4 - Play the animation (to see if it seems good) and next Pause. 5 - Try to export (File > Export To PNG ... > enter a new file name) 6 - Wait some seconds If I don't play the animation (to see if it seems good) before to export, it works well, I succeed to get my exported images.
  3. Hi, And first thanks for you work ;) Next the Bug :) Concerned version: Spriter Alpha version A3 Issue: App crashing suddenly Platform: Mac Book Pro with Mac OS X Lion (10.7.4) How to reproduce: 1 - Launch Spriter.app 2 - Open "Window" > "Objects In Frame" 3 - Wait 3 seconds
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