Hello,
I have implemented an importer for java with openGL with libgdx. But for the animations I have a problem.
I interpolate the positions between the frames linearly. For every sprite in the current frame I check, if the same sprite also exists in the next frame. If yes, I interpolate their values like position, angle and so on linearly depending of the current time between these two frames.
But while importing the walking knight, I realized, that not all sprite must occur in all frames.
If a sprite does not exist in the next frame and instead another sprite (different foot image for example) should be displayed, I dont know, how I should know, that I have to interpolate the values of these sprites, since they have different images attached.
Since I see, that in spriter the animation works, I would like to know, if there exist some other information the in the file that I oversee?
Thank you,
Chris