Created a character for a Sonic-like game: Jump the Shark.
Here he is as pixel art with NES-like constraints (3 colors). Sorry about the bad color contrast, but I'm not fixing this one at this time because it's only here as an intro.
And now, Clawburr, an enemy for Jump. This was my first attempt with Spriter.
Clawburr exists to test Jump's ability to jump in a timely fashion, as running into him is clearly a painful proposition. I also think he serves as a demonstration of how a little squetch (squash and stretch) can counteract the 'paper cut-out' feel of a Spriter animation.
Speaking of squetch, here's the goomba equivalent of Jump's world: a sea-slug named Lug.