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Showing content with the highest reputation on 06/22/2015 in all areas

  1. siba2893

    Spriter with LibGDX?

    Hi people, I'm trying to make a 2D platformer with LibGDX, is it possible to integrate Spriter animations with this game engine? I'll be waiting your answers, Thanks. :D :D :D
    1 point
  2. First of all, I am using spriter with Construct 2 (just in case you need that information to properly answer me.) I really like spriter and I'm glad I bought it, but the proper use for each feature isn't really that clear. I asked the question first in someone else's topic, but after browsing the forum more I noticed that you told someone to "make a new topic for a new question" in another topic to be sure his question will be seen - so here I am and I will make the question clearer too. I read the manual and watched the tutorials and it still isn't clear when we should be using the Character Maps, the Entities, or when to just make separate spriter files (scml/scon) for each enemy. You said in another topic that it is better RAM-wise to make separate spriter files (though it was unclear if you meant for each enemies). I have like 36 enemies sharing the same walking animation. I was thinking of putting them all in the same spriter file and then either use character maps OR entities, but after reading your RAM post, I'm wondering what would be the best RAM wise. Would using 36 different spriter files (scml/scon) actually be better? But then, when would we use entities? and character maps? Thank you for your time!
    1 point
  3. Would be nice to be able to swap with images from a atlas/spritesheet. Right click "replace selected sprite image" only works on images, not on images within an atlas.
    1 point
  4. Hello Edgar I still get following Error under Ubuntu 15.04 (64bit) $ ./Spriter ./Spriter: error while loading shared libraries: liblcms.so.1: cannot open shared object file: No such file or directory Any Ideas?
    1 point
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