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Spriter 2 Private Alpha

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About This File

Welcome to the first Alpha release of Spriter 2.  Before you download, remember that by doing so you're agreeing to not share the file or share or discuss any information about it and its current and planned features other than on the new private alpha forums which you should have access to if you are eligible to download this alpha.

The new private forums can be found here: https://brashmonkey.com/forum/index.php?/forum/28-spriter-2-private-alpha/

Before you begin using this early alpha build, please find and read the welcome post in the new forums and watch the embedded video which will give a quick overview on how to use the currently available features.  That welcome post is here: 



Recent Changes


  • Added Z-Order (right click and hold right mouse button with object selected, and hover over the z-order stack icon)

changes and enhancements

  • Enhanced the look of mesh hovers

bug fixes

  • Fixed bug where you couldn't click or drag meshes after flipping the mesh horizontally or vertically
  • Fixed bug where hovering meshes and selecting meshes was inconsistent and would result in misclicks or grabbing a mesh that should be beneath another mesh
  • Fixed visual bugs when hovering meshes


  • Added Undo/Redo (Ctrl-Z, Ctrl-Y)

bug fixes

  • Fixed a bug that let you drag a control point while alt clicking to draw a new stroke leading to unpredictable results


  • added a changelog dialog so you can see what was added in the latest update.  It will automatically pop up the first time you open Spriter 2 for each new version.  You can also open it from the help dialog (the question mark icon on the top left).

bug fixes

  • Made it so help dialog shrinks to fit on lower resolution monitors

What's New in Version   See changelog


Spriter 2 Launcher released on January 20th.  See the description above for recent Spriter 2 changes.

User Feedback

Recommended Comments

On 2/3/2019 at 2:19 PM, nhandsig said:


Can it run on window 32 bit?

Not currently and we can't guarantee it will. To give you an idea, about 2 percent of total Spriter users run it on a 32 bit variation of Windows, and this of course only gets smaller over time. It's highly likely it would demand a highly disproportionate amount of work to maintain and debug a variant for such a small and shrinking user base.
It's not impossible though.. we won't know for sure until we do some testing once the alpha is further along.

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