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Why we love Spriter

Save Time!

Whether you are an experienced game design artist or an aspiring game maker, you will be able to spend far less time tweaking and polishing your game art if you are using Spriter since it will allow you to reuse just a handful of modular images.

Instant Iteration!

If it becomes necessary to change your game character’s head you will only need to change a small handful of head images because the image modules are set up to be used across all animations and frames.

Custom Tweaking!

You will find it much easier to make tweaks that might become necessary during gameplay testing. Spriter also makes it very easy for the professional game artist to deal with whatever tweaks the designer needs to make.

Unlimited Character Variations!

Not only does Spriter allow for fast and painless creation of alternate characters based on the data from another character, it’s also the ultimate way to allow characters to change equipment, weapons, etc. during the adventure.

Spriter Runtime Implementations

Use your Spriter animation files directly in your games to benefit from silky smooth tweened animations that take a fraction of the memory. Suddenly customizable player characters and smoothly animated giant on-screen bosses are a breeze.

Published Games Using Spriter

Feature Comparison

  • Free Version
  • Spriter Pro
Free VersionSpriter Pro
Use PNG images or Spritesheets to animate
Animate with bones or by controlling images directly
Adjust pivot points for each image
Scale and rotate any object per frame
Set the opacity of any object per frame
Basic easing features
Advanced easing curve options
Create multiple “entities” (animation sets) per file
Onion skinning to see previous and up-coming key-frames
Basic IK (inverse kinematics) support
Full IK support and IK locking (forward kinematics)
Use animations within animations to make complex scenes easily
Advanced automated control features for animations within animations
Create character variations by swapping image sets (Character maps)
Trigger and preview sound effects at any point in the timeline
Lip-sync via Papagayo
Export animations as PNG images, strips, sheets or Gif Animations
Add custom watermarks while exporting images or Gifs
Automatically import sequential images as animated sprites
Create named collision rectangles per frame
Create named action points per frame and set their angle
Create horizontal and vertical guidelines on the canvas
Lock or hide individual objects to protect or hide things as you work
Set “animated” variables for your character anywhere in the timeline
Create “Triggers” anywhere in the timeline to initiate actions in-game
Set “Tags” to any part of the timeline to designate “state changes”
Merge separate Spriter projects into one (Great for teams making games)
Powerful custom color palette swapping feature for indexed color mode images
Auto update detection
Auto save feature
Over 260 Free Spriter Animations (for use in your games royalty free)
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