Why we love Spriter
Save Time!
Whether you are an experienced game design artist or an aspiring game maker, you will be able to spend far less time tweaking and polishing your game art if you are using Spriter since it will allow you to reuse just a handful of modular images.
Instant Iteration!
If it becomes necessary to change your game character’s head you will only need to change a small handful of head images because the image modules are set up to be used across all animations and frames.
Custom Tweaking!
You will find it much easier to make tweaks that might become necessary during gameplay testing. Spriter also makes it very easy for the professional game artist to deal with whatever tweaks the designer needs to make.
Unlimited Character Variations!
Not only does Spriter allow for fast and painless creation of alternate characters based on the data from another character, it’s also the ultimate way to allow characters to change equipment, weapons, etc. during the adventure.
Spriter Runtime Implementations
Use your Spriter animation files directly in your games to benefit from silky smooth tweened animations that take a fraction of the memory. Suddenly customizable player characters and smoothly animated giant on-screen bosses are a breeze.
Published Games Using Spriter
Feature Comparison
- PopularSpriter 2
- Alchemist
Popular
Spriter 2 | Alchemist | |
$79 | $79 | |
Use PNG images or Spritesheets to animate | ||
Use layered Photoshop files | ||
Animate with bones or by controlling images directly | ||
Advanced mesh deforming | ||
Adjust pivot points for each image | ||
Scale and rotate any object per frame | ||
Set the opacity of any object per frame | ||
Advanced easing features | ||
Advanced easing curve options | ||
Create multiple “entities” (animation sets) per file | ||
Onion skinning to see previous and up-coming key-frames | ||
Basic IK (inverse kinematics) support | ||
Full IK support and IK locking (forward kinematics) | ||
Use animations within animations to make complex scenes easily | ||
Advanced automated control features for animations within animations | ||
Create character variations by swapping image sets (Character maps) | ||
Trigger and preview sound effects at any point in the timeline | ||
Lip-sync via Papagayo | ||
Export animations as PNG images, strips, sheets or Gif Animations | ||
Add custom watermarks while exporting images or Gifs | ||
Automatically import sequential images as animated sprites | ||
Create named collision rectangles per frame | ||
Create named action points per frame and set their angle | ||
Create horizontal and vertical guidelines on the canvas | ||
Lock or hide individual objects to protect or hide things as you work | ||
Set “animated” variables for your character anywhere in the timeline | ||
Create “Triggers” anywhere in the timeline to initiate actions in-game | ||
Set “Tags” to any part of the timeline to designate “state changes” | ||
Merge separate Spriter projects into one (Great for teams making games) | ||
Powerful custom color palette swapping feature for indexed color mode images | ||
Auto update detection | ||
Auto save feature | ||
Over 260 Free Spriter Animations (for use in your games royalty free) | Pre-Order Now | TBA |