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[SOLVED] Spriter Motions for Unity Animation Controller


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Hello,

 

I have a questions for controlling the animations from Spriter in Unity.

Normally, I need to put "Unity.motion"-datas from Unity into the animation controller to define the different statements.

But if I import my Spriter folder into Unity just the animation.asset (with my prefab) appears.

How can I get the motions from my animations?

 

Greetings,

Konckeri

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Probably I missed to read at properly somewhere but all I had to do was to remove the SpriterDotNetBehaviour package and the Spriter2Unity package and to add JUST the Spriter2UnityDX package. After changing the packages, restarting Unity and reimporting my animations everythinng worked out just fine. The packages work with Unity 2017 just fine, too.

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