Konckeri Posted November 22, 2017 Report Share Posted November 22, 2017 Hello, I have a questions for controlling the animations from Spriter in Unity. Normally, I need to put "Unity.motion"-datas from Unity into the animation controller to define the different statements. But if I import my Spriter folder into Unity just the animation.asset (with my prefab) appears. How can I get the motions from my animations? Greetings, Konckeri Quote Link to comment Share on other sites More sharing options...
Konckeri Posted December 6, 2017 Author Report Share Posted December 6, 2017 Probably I missed to read at properly somewhere but all I had to do was to remove the SpriterDotNetBehaviour package and the Spriter2Unity package and to add JUST the Spriter2UnityDX package. After changing the packages, restarting Unity and reimporting my animations everythinng worked out just fine. The packages work with Unity 2017 just fine, too. Quote Link to comment Share on other sites More sharing options...
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