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Three Pivot Point Intersection Problems


GeminiEngine

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The short of it, can I get a link to a tutorial that explains bones/rigging? I have not been able to find one that answers for the following case.

 

Trying to animate a dummy (think crash car dummy) I have pelvic area which has a torso and two legs connected to it. I want to be able to adjust the pelvic area as a separate entity, but it always locks up with any of the torso, both legs, or whole body.

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