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GeminiEngine

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  1. Smooth sampling is on, pixel art mode is off.
  2. Technical limits noted, I hope GIMP has a nice plugin that can trim and then export layers. I do not recall changing such, but I probably did. And I definitely did not reset cropping for anything, so it was impossible that I could be careful for not cropping out any feet. I am going to try "source rectangle" set on its default, "trim rect to animation". Magehands' feet still appear cropped for the last pixel. Run's feet still appear cropped for the last pixel. Shimy is completely fine. Shoot's feet is not cropped but does fade to almost nothing in the middle of the animation but are present in the first and last handful of slides, though the feet never move. Walk's feet still appear cropped for the last pixel. All animations start from the same copy pasted start frame, all setup identically.
  3. The requested screen shot. Also, your personal response time to topics is impressive, thank you! I've watched that and other videos from you and others as not to be a complete noob. As far as the helpful advice on trimming them, I figured it would increase the volume of ram Spriter used. I also assumed that as Spriter goes through and creates the animation frames the increase in size would be trimmed. Upon viewing the output files this appeared to be confirmed. I chose to keep the sizes as I am very new to computer drawing and it made things feel easier, especially when creating the rotated views of the dummy Are my assumptions completely misplaced?
  4. No matter how I export the included project all animations are missing the bottom row of pixels, except for the shimy animation. I use default export setting. I tried adjusting the positions in the editor. Feel free to add sarcasm if I am missing something stupid simple. LaLa.zip
  5. Never mind, figured it out. What I was expecting to happen would be a pro thing, the inverse kinematics.
  6. The short of it, can I get a link to a tutorial that explains bones/rigging? I have not been able to find one that answers for the following case. Trying to animate a dummy (think crash car dummy) I have pelvic area which has a torso and two legs connected to it. I want to be able to adjust the pelvic area as a separate entity, but it always locks up with any of the torso, both legs, or whole body.
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