Applefat.GOV Posted January 23, 2016 Report Posted January 23, 2016 While the majority of the work in this game is going to be largely traditional sprite work, I'm going to be using Spriter to make some of the more complicated things happen. This is the only thing currently working fully in Unity and acting correctly. it's not programmed to do anything really, but it's certainly looking nice! I guess this would be a good time to ask if animations can be stopped at specific frames, say, at foot-fall points? I'm sure that would make alot of my problems a true breeze if that were the case. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.