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IK for many boned snake character


kateo

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Hi there

I am in the process of animating a snake character made up of several small sections with a bone assigned to each. When I hold shift and move a bone around, the immediate parent is affected and moves as demonstrated in the "SpriterB2ProFeatures" tutorial. Is there a way to affect more bones at once to get a more fluid snakelike motion?

Thanks!

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Hey Kateo, I asked a very similar question to this/made the suggestion for spline IK for animating a snake-like character since it was the first thing I attempted to animate with the program.

This is the response that I received. "spline ik, and multiple joint (beyond 2) ik are coming at some point around 1.0"

So no, there isn't any way to do that right now, but there will be in future.

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