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Ran_TH

Spriter causing Construct 3 to crash when there's a SCML Object in the editor

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Whenever I'm trying to add new instance in Construct 3 timeline, it would crash the whole editor when a SCML object exists on the scene. Deleting the SCML object seems to fix the issue, so I believe that the culprit is the plugin. Could you please take a look at it?

Here is the Construct 3 crash logs:

Quote

Error report information

Type: unhandled rejection
Reason: Error: invalid property id 'initial-animation' @ Error: invalid property id 'initial-animation' at m.ǃmr (https://editor.construct.net/r189-2/projectResources.js:1:190702) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃcZK (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175538) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃkF (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175206) at f.ǃr$ (https://editor.construct.net/r189-2/main.js:210:65943)
Stack: Error: invalid property id 'initial-animation' at m.ǃmr (https://editor.construct.net/r189-2/projectResources.js:1:190702) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃcZK (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175538) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃkF (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175206) at f.ǃr$ (https://editor.construct.net/r189-2/main.js:210:65943)
Construct 3 version: r189.2
URL: https://editor.construct.net/
Date: Tue Mar 17 2020 11:03:43 GMT+0700 (Indochina Time)
Uptime: 18.2 s

Platform information

Browser: Chrome
Browser version: 80.0.3987.132
Browser engine: Chromium
Browser architecture: 64-bit
Context: webapp
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.132 Safari/537.36
C3 release: r189.2 (stable)
Language setting: en-US

WebGL information

Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc.
Renderer: ANGLE (Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2

 

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