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Hi there, I'm currently trying to work with the .scon (json) file type that Spriter exports and I'm slightly confused by some of it's translation... Q: (Using Spriter release 11) - For the root bone, the X & Y positions found in the timeline array are the same as in the editor. - However the child bones X&Y position in the .scon seem to be very different to the editor and I can't figure out if the position is relative to the end X&Y of the parent/root bone? Or something else. any info on that would be great! Let me know if you need an aditional info/pics
Hi I'm making an implementation for Game Maker Studio (100% GML code), no extensions/libraries like DLL or Java For now I've tested on Windows and Android and the next things works: Can load .cson files and sprites(images with pivots), all on Included Files. and can load from a string(with this maybe can be used for HTML5) Render all sprites in the first frame of an animation, if has bones, don't have correctly transformations(positions,scale,rotation) I have to interpret all data from .cson file, I look some things weird like the pivot_y of images are inverted from 0