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Found 2 results

  1. When there is something that Spriter users know than it is that once the project path is set it cannot be changed anymore or the project images get lost. Well.. Here is a small guide how it can be actually changed. What do you need? Notepad++ Actually it is not a need but it's just easier to work with. Now let's assume your Spriter File (SCML) is inside the folder where all your sprites are located. In the above example my SCML file is called "Juggernaut". Now let's put it one folder higher in the file hierarchy. What I did is to cut out the
  2. Hello everyone: I am currently trying to find the file documentation for the spriter format for SCML, and was wondering if it is anywhere and i am missing it. If so does anyone know where abouts and can provide a link. What am i using it for? I am currently working on a 2d game engine and am too stubborn to use other peoples code and like doing as much as i can myself, that and the way i have implemented animations and other elements won't work as well with pre-existing implementations, If there is no offcial documentation for it does anyone have the time to do a breakdown of ev
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