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SpriterDotNet.Unity The Unity plugin for SpriterDotNet. Supports all Spriter features. https://github.com/loodakrawa/SpriterDotNet/tree/develop/SpriterDotNet.Unity Documentation The most up to date documentation can be found on the GitHub Repository.
SpriterDotNet A simple, fast and efficient Spriter implementation in pure C#. Feature complete. About The goal of SpriterDotNet is to be as fast as possible while keeping the code clean and readable. Being a pure C# implementation, SpriterDotNet doesn't depend on any external libraries / frameworks. It focuses on simple and efficient calculations of all transforms at a given point in time. This allows using it with any framework just by mapping calculated transforms to concrete objects. Supported Features Basic animations Bone animations All curve t
Hey, I've got a problem and I can't come up with solution. I've got a skeletal animation made in Spriter Pro. I import it into my Unity project using spriter2unity plugin. It works like a charm. Now i want to modify the animation with some code. Id like to move/rotate some parts or my model (particularly head and neck of a dragon) to follow a mouse. Yet it looks like it is not possible to move parts of Spriter game object, because they always move back to they original position/rotation imported from spriter. Does any one know how it can be accomplished? Thanks in advance.