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Showing results for tags 'Hierarchy'.
I know bones are created as a child, if I have a bone selected when creating the new one. I have also figured out that I can adjust the relationships by changing position in the Hierarchy panel. But is there a key/mouse combination to do this directly on stage? i.e. something like selecting one bone, then another while holding a modifier?
Hello all, I've been animating in Spriter Pro and so far its gone really well. However, I've come across a part of my animation process that seems inefficient, and I'm wondering If I can have some help with that. The way I'm working, I basically do the following: Create first frame. Create set of frames till the end, concentrating on one aspect of animation (example, in a run animation I focus on the legs first to get them right, then the clothing around the legs, and so on) Continue until the full animation is complete, then make adjustments.The problem with this is as follows If I intro