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SpriterDotNet A simple, fast and efficient Spriter implementation in pure C#. Feature complete. About The goal of SpriterDotNet is to be as fast as possible while keeping the code clean and readable. Being a pure C# implementation, SpriterDotNet doesn't depend on any external libraries / frameworks. It focuses on simple and efficient calculations of all transforms at a given point in time. This allows using it with any framework just by mapping calculated transforms to concrete objects. Supported Features Basic animations Bone animations All curve
Hello all, I apologize if I am posting in the wrong place. I am working on a game using the Trixt0r XNA implementation of Spriter to display objects. The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game. --> Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated. Edit: As a workaround I replaced the bones and sprites that had negative Xscale. Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open sourc