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Found 2 results

  1. Hi guys, I need to have each part's positions every 50ms in an animation so I can use them on sfml however I wish. I don't want to spend alot of time to learn the whole spriter framework for c++. I just need to get part positions.(not bones) is there any parser for that , or any information/little trick I can use so I can write a parser for the .scml file? Is there any way to export that .scml file without bone informations but only sprite positions (x,y,rotation)(and idealy with custom determined intervals like 50ms) best regards -ozan EDIT: th
  2. When there is something that Spriter users know than it is that once the project path is set it cannot be changed anymore or the project images get lost. Well.. Here is a small guide how it can be actually changed. What do you need? Notepad++ Actually it is not a need but it's just easier to work with. Now let's assume your Spriter File (SCML) is inside the folder where all your sprites are located. In the above example my SCML file is called "Juggernaut". Now let's put it one folder higher in the file hierarchy. What I did is to cut out the
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