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Found 2 results

  1. Hello everyone. I've finished some of the animaitons I was comiited to do for an unity project. The thing is that there was a performance issue. I realized that the problem was the number of pngs Unity had to process. So I starte to incursionate in TexturePacker and downloaded the free version. The thing is that I have the Json File, the tps File but I don't understand how to implement them in Unity. Do I have to make all the animations again in spriter using the spritesheet instead of the pngs? I hope not... that would be a lot of work to do. I'm sorry if this is the wrong section, but here M
  2. I've been trying to figure out the workflow for using Spriter with TexturePacker and haven't been able to find any detailed info breaking it down. So far I've created a set of animations and character maps using the standard spriter method (ie using individual images for each part). I then ran "Generate TexturePacker spritesheet file" and the json sprite sheet is showing up correctly in my palette project folder. At this point do I need to swap out all the existing object images in my folders for the ones in the json sprite sheet (yikes!) or are they already associated somehow? What hap
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