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Showing results for tags 'sync'.
Hello, I'm an animation lead working for a company which creates children's games in Unity and Phaser for large media brands (Timer Warner, Viacom, Marvel / Disney, etc.). I'm currently evaluating Spriter as an animation tool for our art pipeline, and we're very pleased with the results so far. The only major snag - which is definitely a deal breaker if it can't be resolved in an elegant manner - is lip syncing with audio. While there's an option to pull audio onto the timeline and enable playback while scrubbing, the audio itself is inconsistent (often replaying the opening milliseconds of the audio clip over and over) and slow to respond to the scrubbing itself. For lip sync purposes, this is pretty much un-usable. I've attached a video to double-check if this is a bug. You'll see I'm unable to hear the syllables as I scrub through. I don't see a lot of information regarding this feature online, perhaps this is how it is intended to operate, which is extremely unfortunate if confirmed: https://www.dropbox.com/s/nclfdi4kf9xgwxg/bandicam 2016-07-22 15-04-11-552.avi?dl=0 For what it's worth, we've also looked into Papagayo as a solution (which, incidentally, plays the audio as expected when scrubbing), but felt it was overall too clunky of a product and geared more toward a novice who is just learning how to lip sync. Overall, we'd prefer to streamline the workflow to a single application.