I just commit my latest SCML implementation for Spriter named MFKSpriterKit.
GitHub link: https://github.com/mefikru/MFKSpriterKit
It is XCode project with full example. No need any external engine. OpenGLES 2.0 only.
SCMLObject library in 2 files only - SCMLObject.m and SCMLObject.h. SCMLObject library use external XML library RaptureXML as fastest and smallest.
SCMLObject library support ARC and non ARC model.
SCMLObject load SCML object as 3 files:
SCML - generated by Spriter
PNG - texture atlas, generated by TexturePacker
XML - texture atlas configuration, generated by TexturePacker
SCMLObject has no render inside, so, render example you can see in GameCotroller.m file. SCMLObject generate VBO buffers for each sprite, all necessary transformation like rotate, scale and move proceed by shader.
I test it on iPhone6P and iPhone4S.
ChangeLog:
v 1.0: Initial release.