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mefik.ru

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  1. What about SCML documentation? There must be lot of new things. Interesting to update my Objective-C implementation to support next gen Spriter.
  2. I just commit my latest SCML implementation for Spriter named MFKSpriterKit. GitHub link: https://github.com/mefikru/MFKSpriterKit It is XCode project with full example. No need any external engine. OpenGLES 2.0 only. SCMLObject library in 2 files only - SCMLObject.m and SCMLObject.h. SCMLObject library use external XML library RaptureXML as fastest and smallest. SCMLObject library support ARC and non ARC model. SCMLObject load SCML object as 3 files: SCML - generated by Spriter PNG - texture atlas, generated by TexturePacker XML - texture atlas configuration, generated by TexturePacker SCMLObject has no render inside, so, render example you can see in GameCotroller.m file. SCMLObject generate VBO buffers for each sprite, all necessary transformation like rotate, scale and move proceed by shader. I test it on iPhone6P and iPhone4S. ChangeLog: v 1.0: Initial release.
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