Jump to content

Search the Community

Showing results for tags 'overlap'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spriter General
    • Spriter
    • Help and Tutorials
  • Art Packs
    • Spriter Animated Art Packs
  • Developers
    • Spriter Implementations
    • Developer Help
  • General
    • Open Topic
    • Your Works
  • Jobs, Freelance, and Collaboration
    • Portfolios
    • Job offers (Paid)

Product Groups

  • Software
  • Animated Art Packs
  • Bundles
  • Environment Art Packs
  • 3D Art Packs

Categories

  • Software
    • 3rd Party Productivity Software
  • Paid Spriter Animations
    • Paid Spriter Art Pack Skins
  • Paid Environment Art
  • Free Spriter Animations
    • Free Art Pack Skins
  • Free Environment Art
  • 3D Art for games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hi guys, I couldn't find something really talking about how to properly prepare your sprites before using Spriter, but I'm sure it'll be very interesting to share knowledge about that subject. Our team has made a lot of progress regarding animations but we can't figure out how to avoid overlapping sprites and/or weird continuity of our character's sprites. So basicly we have a creature that looks like this. And we want to make some kind of smooth tentacle movement. ~~~~ <- like this ^^ But it makes something like that. Either you got hole when you rotate them. Either you have to overlap but it makes that weird bumpy/overlap kind of problem. Not so smooth. Do anyone have an idea about how to get over this problem? We're currently trying to change size as we rotate sprites but that's not really concluding. Thanks guys.
×
×
  • Create New...