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  1. Hi, I am happy to announce the first release of a new spriter runtime for Haxe (https://github.com/wighawag/spriter , haxelib : http://lib.haxe.org/p/spriter/ ) It is originaly based on the great work of @Loodakrawa for its c# implementation. I optimized it for Haxe and got rid of allocation (so no gc at all while spriter entity is animating!) This does not use pool neither. The runtime itself contain no rendering code and there is currently only one library that do the rendering : https://github.com/wighawag/spriterkha This for Kha : http://kha.tech/ an awesome low level cross pla
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