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Found 3 results

  1. Gdevelop can use JavaScript code events. So, surely theres a way to bring Spriter to life in Gdevelop? If so please post how to.
  2. Hi there, I'm currently trying to work with the .scon (json) file type that Spriter exports and I'm slightly confused by some of it's translation... Q: (Using Spriter release 11) - For the root bone, the X & Y positions found in the timeline array are the same as in the editor. - However the child bones X&Y position in the .scon seem to be very different to the editor and I can't figure out if the position is relative to the end X&Y of the parent/root bone? Or something else. any info on that would be great! Let me know if you need an aditional info/pics I'm finding the bone info under: entity[0].animation[0].timeline[0].key[0].bone.angle Thanks, Clym
  3. Hi I'm making an implementation for Game Maker Studio (100% GML code), no extensions/libraries like DLL or Java For now I've tested on Windows and Android and the next things works: Can load .cson files and sprites(images with pivots), all on Included Files. and can load from a string(with this maybe can be used for HTML5) Render all sprites in the first frame of an animation, if has bones, don't have correctly transformations(positions,scale,rotation) I have to interpret all data from .cson file, I look some things weird like the pivot_y of images are inverted from 0 to 1 like if it's 0.7 it's changed to 0.3, and the position of images Y it's negative value if it's 150 in the file it's -150 or if it's -160 in he file it's 160, but if has bones it's changed to relative transformations
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