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Showing results for tags 'inverse kinematics'.

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Found 4 results

  1. Hello! I've purchased Spriter Pro and have been enjoying figuring stuff out. In order to expedite the process I decided to grab some of my favorite sprites from old games and try re-creating some animations. But I hit a snag with the IK. I set up a character in a "standing" pose and figured I'd try using the IK to make him bounce or crouch or something. I set both his toe and lower leg bones to be anchored, and started fiddling by dragging the character around by his "root" (a bone I added just to serve as a "handle" for the whole character). It seemed to work great! So I set some key frames a
  2. Has anyone notices that IK is applied to all entities and animations within those entities? Is there a way to apply IK to only specific animations? Thanks
  3. Hello, I was using the "Spriter Free" edition for a while and thought the program was so great, I needed the Pro version. Seeing that it was available on Steam made it a no-brainer for me. However, when I upgraded to the Pro version and attempted to use the inverse kinematics "locking" feature that was mentioned in the tutorial videos (the ones that appear every time I open the program) doesn't seem to work and I can't find any buttons or other shortcuts that have the same features. Has this been removed, changed?
  4. Hi, I would like to know how i would go about rigging and animating this character because i keep getting line breaks. Maybe the character is drawn wrong for animation? I tried breaking it apart and i tried to keep the character parts together but no luck. Thank you to anyone that can help me with this problem.
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