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Showing results for tags 'haxe'.
Seems there are a couple of libraries available for the Haxe/OpenFL/HaxeFlixel platforms that I've found: OpenFL: https://github.com/loudoweb/SpriterHaxeEngine HaxeFlixel (for latest dev build?): https://github.com/Beeblerox/SpriterHaxeEngine/ HaxePunk: https://github.com/ibilon/HaxePunk-Spriter NME (OpenFL?): https://github.com/po8rewq/hxSpriter I'm trying to get the HaxeFlixel one to work but is lacking in noob friendly documentation. If anyone gets it to work, please post how you did so here.
Hi, I am happy to announce the first release of a new spriter runtime for Haxe (https://github.com/wighawag/spriter , haxelib : http://lib.haxe.org/p/spriter/ ) It is originaly based on the great work of @Loodakrawa for its c# implementation. I optimized it for Haxe and got rid of allocation (so no gc at all while spriter entity is animating!) This does not use pool neither. The runtime itself contain no rendering code and there is currently only one library that do the rendering : https://github.com/wighawag/spriterkha This for Kha : http://kha.tech/ an awesome low level cross pla