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Found 5 results

  1. Hello guys. I have senn the "how to copy and paste entire frames" tutorial, but what about if i want to paste multiple keyframes? trying to select all the keyframes, then copy with ctr+shift+ c and then crtl+v doesn't paste all the keyframes. is it possible to do this?
  2. Hello, I put a new element in my animation and want to bind it to the bone on every keyframe but it doesn't work. Here is my example video https://www.youtube.com/watch?v=YatSAA5Mhqk&feature=youtu.be
  3. Context: patches a la the Patches section near the bottom of https://www.toonboom.com/resources/tips-and-tricks/converting-images-cut-out-characters I've searched the forums here and looked through keyboard shortcuts and google, but I don't see any way to simply copy one sprite's position and angle data to another sprite (e.g. the arm to the arm patch, so that they're pixel-perfectly aligned.) I seem to have to resort to copying each of the three pieces of data (and scale too, if applicable) from the Object Properties, one at a time. Is there a shorter way? Someone was asking for this feature in 2013 in the forums, I wonder if it's on the roster or already implemented. Thanks, -Gimmicky
  4. Is it possible? Manually selecting all bones and applying the desired Bezier curve is really a time consuming task. http://gyazo.com/b130c5ff80adc56827f0954957da6be3
  5. Hi all, Ian pretty new with sprite but i need to use it a lot for new game. So having a really important question. I need to make 30 characters walk, die, idle and fight. The images are most of the time similar (head, hair, eyes, L-arm 1, L-arm 2 etc.) So i made 1 character do all those animations. No the question is, can i copy the animation and put the new character in? Is that possible? That would save lot of time, and making something walk was a pain in the @ss. So anyone has a idea? Also is it possible to only copy bones (whiteout the images), also is it possible to copy complete animation of the bones? Please help me? Martijn
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