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Showing results for tags 'character map'.
Hi guys! I have Spriter Pro and recently started to use it. I made a chest image on my own and now I'd like to have it on all frames. I don't know if I proceeded correctly, I opened an example from the RPG pack and opened the character maps window. I created a new character map replacing a chest image with mine. The character map works but it shows larger than expected. My image is 118 x 125.
hi, I'm working on a shooter game in construct 2 and I have some problem with character map that I don't understand how it works. as you can see on the screen, when I click on the ennemy , I want them their faces explode by changing the character map which will change the head of the ennemy that'I ve clicked on. but here is the problem, construct 2 change the head of all instance that has been created when I click over one instance of EnnemyFamilly. how can a fix that? thank you
Hi all, I've used Spriter for few months now and I still experience what it seems an erratic bug, but I'm not sure. Sometimes, when I use character map, drag&drop simply does not work. I click on my defined char map on the right panel (available) and drag it to the left panel (active); when I release the mouse button the dragged element just moves back to the right panel and both the list remain unchanged (with the "active" one empty). I must admit that this behavior is a little bit erratic, and sometimes all it works good. So, the questions: - is it possible that I'm doing something
First of all, I am using spriter with Construct 2 (just in case you need that information to properly answer me.) I really like spriter and I'm glad I bought it, but the proper use for each feature isn't really that clear. I asked the question first in someone else's topic, but after browsing the forum more I noticed that you told someone to "make a new topic for a new question" in another topic to be sure his question will be seen - so here I am and I will make the question clearer too. I read the manual and watched the tutorials and it still isn't clear when we should be using the Ch