Jump to content
Spriter Forums

Search the Community

Showing results for tags 'c2construct 2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spriter General
    • Spriter
    • Help and Tutorials
  • Art Packs
    • Spriter Animated Art Packs
  • Developers
    • Spriter Implementations
    • Developer Help
  • General
    • Open Topic
    • Your Works
  • Jobs, Freelance, and Collaboration
    • Portfolios
    • Job offers (Paid)

Product Groups

  • Software
  • Animated Art Packs
  • Bundles
  • Environment Art Packs
  • 3D Art Packs

Categories

  • Software
    • 3rd Party Productivity Software
  • Paid Spriter Animations
    • Paid Spriter Art Pack Skins
  • Paid Environment Art
  • Free Spriter Animations
    • Free Art Pack Skins
  • Free Environment Art
  • 3D Art for games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hello, I posted this topic in the Scirra forums too. (https://www.scirra.com/forum/viewtopic.php?t=154034) Does anyone have an example of using the Spriter animation variables with Construct 2? I am able to get Events to trigger in C2 and tags to work. However, I am having trouble getting expected variable values. The variables that I set are in the meta data section at the bottom of the time line. Oh at one point I had an integer that for some reason incremented throughout the animation, but I dont know why. All I did was change the current value a couple different times on key frames. I am trying to have an Event fire a couple time throughout the animation and on the same key frame to change a variable. So in C2 I can get the variable value when it changes with the Event trigger. An example with a couple variable types that change over the animation would be greatly appreciated or a link to an example capx! Thanks!
×
×
  • Create New...