Oh great!
1) The TWEEN in value you mention makes sense now :). At one point the integer value shown in the text box was counting up between values, but I wasn't sure why. I didn't realize it is supposed to.
2) Aha, so that's how I can reference that particular value. I noticed you can have the same variable assigned to different objects, but didn't know how to get them.
3) Right, I was doing that because at one point I was trying integers values.
4) Great! Speaking of bugs I have seen another. I can create a new post if need be.
Just try to evaluate the Spriter_Object.key action. I wasn't sure what it is supposed to do so I set a text box to display Timer.key. I get an error when I launch it. Using C2 R213.
Thanks for all your help!