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Showing results for tags 'c#'.
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Figured I'll share the thingy, since the original creator is kinda dead. Monofoxe.Spriter This is a heavily modified version of SpriterDotNet for Monofoxe. Note that since Monofoxe is a Monogame-based engine, it's gonna be very easy to convert the library to support generic Monogame. So, why make another C# implementation? The existing one is beyond terrible. It's extremely overengineered, badly designed, filled with bugs and is a pain to work with in general. I've tried to simplify the source code as much as possible, fix the most obvious issues and even add new features. The co
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SpriterDotNet.Unity The Unity plugin for SpriterDotNet. Supports all Spriter features. https://github.com/loodakrawa/SpriterDotNet/tree/develop/SpriterDotNet.Unity Documentation The most up to date documentation can be found on the GitHub Repository.
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SpriterDotNet A simple, fast and efficient Spriter implementation in pure C#. Feature complete. About The goal of SpriterDotNet is to be as fast as possible while keeping the code clean and readable. Being a pure C# implementation, SpriterDotNet doesn't depend on any external libraries / frameworks. It focuses on simple and efficient calculations of all transforms at a given point in time. This allows using it with any framework just by mapping calculated transforms to concrete objects. Supported Features Basic animations Bone animations All curve t
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Hey, I've got a problem and I can't come up with solution. I've got a skeletal animation made in Spriter Pro. I import it into my Unity project using spriter2unity plugin. It works like a charm. Now i want to modify the animation with some code. Id like to move/rotate some parts or my model (particularly head and neck of a dragon) to follow a mouse. Yet it looks like it is not possible to move parts of Spriter game object, because they always move back to they original position/rotation imported from spriter. Does any one know how it can be accomplished? Thanks in advance.