Search the Community
Showing results for tags 'Flip'.
-
Hi, I was wondering if there was a way to mirror single sprites within my animations so as to avoid having to create the same image twice or 3 times in gimp then use a character map? I.E. use one image, copy it then flip that image in the ide. I can rotate the image and make it bigger or larger just not flip horizontally or vertically. Thanks, Paul
-
ok I got a Left walk animation but i want to copy it and flip it horizontally but just changing the X to a negative it shifts the entire thing and i also had a piece rotated a bit which results to the normal image of that particular sprite. I want this reversed so I can actually have a seperate walk animation, so what ever Item my character is holding will stay logical to what hand it's in. so i know normalling in a 2d platform game sword in left hand would be in right hand when going in opposite direction , i've been animating my character in all Angles so that I can eventually have a Isometric game. Here is my character parts sheet that i've been animating with below. I think I did a pretty good job :mrgreen: http://img.photobucket.com/albums/0803/Gaberiel/knightsparts2_zps596c5d36.png I may just use Character mapping for this, and have items switching hands depending on direction which is another idea I have for getting around this Any Ideas and help are much appreciated!!