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Jcbk101

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Everything posted by Jcbk101

  1. I create sprites animations with specific colors. For example, I have a character sprite that uses 3 colors (RED, GREEN, BLUE) but with different shades (thing grayscale) and then export to PNG files. The issue I am having is Spriter Pro is modifying my colors and blending the colors causing my game engine's custom shader to fail. Is there anything I can change in the software that will prevent Spriter Pro from modifying my colors and just export out what it gets in as input?
  2. I am having a very frustrating issue with batch exports. I set all animations bounding box bottoms to my animated character's feet. When I export individually using "trim rect to animation" or "set to animation preset" the bottoms are fine. No padding is added. If I use "trim rect to entity" or "trim rect to all entities" I get padding on the bottom. This all becomes unusable. What is going on with this? How do I create sprite sheets or individual images with the same sized rect for all without Spriter shifting everything upward with padding?
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