I create sprites animations with specific colors. For example, I have a character sprite that uses 3 colors (RED, GREEN, BLUE) but with different shades (thing grayscale)
and then export to PNG files. The issue I am having is Spriter Pro is modifying my colors and blending the colors causing my game engine's custom shader to fail. Is there anything I can change in the software that will prevent Spriter Pro from modifying my colors and just export out what it gets in as input?