I know that when Spriter exports the sprite sheet it helps you save space by remove empty spaces. But in a way does the scml/scon/json file "remember" all the transparent space after it gets removed? I see the png that gets exported is small and fits every sprite nicely but in the scml/scon/json file that gets exported, does it remember/or use the original size for anything?
Say I make the exact preparation for 2 games
Game 1: I imported sprites into Spriter with already perfect padding
Game 2: I imported sprites into Spriter with TONS of unreasonable padding around then use Spriter to help clean it up and trim.
Sprite extra padding will give same result?
in Help and Tutorials
Posted
I know that when Spriter exports the sprite sheet it helps you save space by remove empty spaces. But in a way does the scml/scon/json file "remember" all the transparent space after it gets removed? I see the png that gets exported is small and fits every sprite nicely but in the scml/scon/json file that gets exported, does it remember/or use the original size for anything?
Say I make the exact preparation for 2 games
Game 1: I imported sprites into Spriter with already perfect padding
Game 2: I imported sprites into Spriter with TONS of unreasonable padding around then use Spriter to help clean it up and trim.
Will both games have the same performance?