I know that when Spriter exports the sprite sheet it helps you save space by remove empty spaces. But in a way does the scml/scon/json file "remember" all the transparent space after it gets removed? I see the png that gets exported is small and fits every sprite nicely but in the scml/scon/json file that gets exported, does it remember/or use the original size for anything?
Say I make the exact preparation for 2 games
Game 1: I imported sprites into Spriter with already perfect padding
Game 2: I imported sprites into Spriter with TONS of unreasonable padding around then use Spriter to help clean it up and trim.
Will both games have the same performance?