hello there.
ok so heres the thing, ive been animating the enemies the old fashioned way, that is rendering the animations to sprites and putting them in construct etc etc.
But since ive recently just changed my character to spriter draw self mode and saw that its way faster to work this way, meaning i dont have to export new animations again and again, and it saves me memory, has better performance yada yada, i was wanting to do the same with enemies.
so, the problem i now have is...draw self mode, doesnt have any image or frame associated with it, so when i have a bunch of enemies on construct workspace window they all just show as blue almost transparent boxes, and i cant visually figure out what the hell they are xD, unless i click on it of course... so what i mean is, its working fine...but its a bit of a hassle on your workflow when you cant visually see what your working with.
Is there some way around this ? even manually assigning a sprite to it would be fine.
pic for ref.
https://ibb.co/vY1FJKx
Also on a spriter´s object action window in construct, there is no condition for checking collisions( at least in draw self mode), why is this ?
the object does make collision boxes when its created, but i cant check them directly. meaning for EX: i can check the floor´s collision with the spriter object just fine, but i cant check the spriter object collision with the floor. i hope this makes sense.
anyways, spriter is a great software i love it, saves me a bunch of time and its quick and easy to use .when is spriter 2 coming out ? will it have construct 3 support ? it dammmn better xD cant wait.