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  1. I've been working on a project with Spriter for a short while which is why I'm unsure whether this is a bug or I'm doing something wrong with assigning assets to bones, but this happens when Spriter crashes and I restart it; some art assets get set off their intended spot, away from assigned bones and other assets. Also to note some assets are being used as skins and I had trouble with getting those to work properly(as in the program would crash time and again or editing the Mesh points would stretch the asset out of shape) so I'm suspecting the experimental nature of the skin function may also be doing something to cause this? I'm not sure, but any help would be appreciated as it is rather tedious to fix that up after every time the program crashes. Thank you!
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