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  1. Hello. I was wondering - is it possible to load output json (scon) file into Phaser without using any 3rd party libraries? If not, is there any other way to export animations to Phaser without creating spritesheets or separate raster images? Would using TexturePacker help with that? I'm looking for a better way to efficiently draw large animations in my Phaser game, spritesheets I'm producing with Spriter are way to large in some cases. I'm using Spriter Pro. P.S. I'm aware that someone created that wonderful solution https://github.com/SBCGames/Spriter-Player-for-Phaser but I'd like to avoid introducing any additional library as the game is almost completed and this would require much refactoring. But if there is no better solution, I'll have to integrate it anyway
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