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pixillest

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  1. I have a decent amount of knowledge regarding Construct2, and I have a working knowledge of Spriter at this point (I can animate things and import them into Construct2 just fine). I'm building an action rpg (specifically a beat-em-up ala Dragons Crown) and so far things have been going smoothly. However I want to try to structure my development process as efficiently as possible, and I am wondering if anyone here has any suggestions on how to do that. So far I have created separate asset folders for each body part of my characters, so that equipment can update the character models ap
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