Well, I will give it a try, but, the thing is, its not even changing to the walk animation, it's stays on idle.
I did expose the move variables in order to see if its changing, which it does.
I'll add some trace to the console in order to see if it's entering to the conditions
Thanks!
Edit:
Well, the epsilon didn't helped much. Actually, it was the transition time
I don't know if its set on millisecond, but I think it was quite high. Setting it to 1f worked for me, but pretty sure it will give me trouble in the near future.
Any way, I got it to work as well with the jump and fall down animations, even as to make the fall to play from any state, and that's awesome, but now, I'm trying to achieve the following
In my list of animations, I have a couple i want to use, startJump and landJump.
startJump should happen from the moment the player press the jump button, no issue there, but now, I want to add the vertical force for the character to jump at the end of the animation and so the jumpUp and fallJump animations plays
I achieved to do the following
It works perfectly, but, as you might imagine, the AnimationFinished event keeps on triggering, over and over again, so the character is jumping constantly
Tried to remove the eventHandler, but to no avail
Any idea how to achieve my desired result. I was thinking on using blend, I still need to try that, but any advice would be pretty much appreciated