TomKazansky
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Excuse me!
I'm using SpriterPro with Unity 5.5I don't know if this has been asked before:
is there anyways to change a sprite at run-time?
I have model A, and part "7 arm", I animated this model with the said part.
at some point in run-time, I want to change the part "7 arm" to "7 arm_B" (just a re-color), but changing the sprite of SpriteRenderer has no effectsThank you for your time!
On 2/18/2017 at 6:34 AM, Shilo86 said:I read this entire topic to find some info on my problem, and it seems like a few people had the same question, but I wasn't able to figure out a proper solution from the discussions. If you watch the trailer on the RPG Heroes pack @ 1:10, you will notice that it show's support for dynamically changing animations and "changing wardrobe pieces on the fly", with Construct 2 engine. How would I go about that with this Library?
I think my need is similar to this.
SpriterDotNet.Unity
in Spriter Implementations
Posted
thank you very much!