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TomKazansky

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Posts posted by TomKazansky

  1. 20 hours ago, Mike at BrashMonkey said:

    The feature in Spriter is called "Character Maps". I'm pretty sure SpriterDotNet for Unity does support that feature. Perhaps if you search through its doccumentatino or examples for the words "character map" pr "charmap"

     

    thank you very much!

  2. Excuse me!
    I'm using SpriterPro with Unity 5.5

    I don't know if this has been asked before:

    is there anyways to change a sprite at run-time?

    I have model A, and part "7 arm", I animated this model with the said part.
    at some point in run-time, I want to change the part "7 arm" to "7 arm_B" (just a re-color), but changing the sprite of SpriteRenderer has no effects

    spriter.thumb.png.6b556f5bc06e2d8ddbd94170c4f05960.png

    Thank you for your time!

    On 2/18/2017 at 6:34 AM, Shilo86 said:

    I read this entire topic to find some info on my problem, and it seems like a few people had the same question, but I wasn't able to figure out a proper solution from the discussions. If you watch the trailer on the RPG Heroes pack @ 1:10, you will notice that it show's support for dynamically changing animations and "changing wardrobe pieces on the fly", with Construct 2 engine. How would I go about that with this Library?

     

    I think my need is similar to this.

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