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simonmatts

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  1. Yes, I resolved this specific error after many hours installing all the android stuff to a new folder and following the guidelines. But....... now when my game finds a spriter character it simply crashes. Every time. On iOS, any spriter images are not displayed and I cannot interact with spriter objects. Great. So, sadly for me, this extension is totally useless and broken.
  2. @GradusGL I cannot get out of this problem with Android build/run... I've tried many combinations of android sdk and ndk, but every time I get this error, even with your included project: FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring project ':com.companyname.SpriterGM'. > Could not resolve all dependencies for configuration ':com.companyname.SpriterGM:_debugApk'. > Project :com.companyname.SpriterGM declares a dependency from configuration 'compile' to configuration 'default' which is not declared in the descriptor for project :libspritergm. What can be the problem?
  3. Hi, is it really necessary to do all those tedious tasks to run and build for Android? I get this error: A problem occurred configuring project ':com.salamandra.dungeonsandme'. > Could not resolve all dependencies for configuration ':com.salamandra.dungeonsandme:_debugApk'. > Project :com.salamandra.dungeonsandme declares a dependency from configuration 'compile' to configuration 'default' which is not declared in the descriptor for project :libspritergm.
  4. Great, thanks! This is what I really missed. Again: thanks for this awesome extension and for Spriter which I'm starting to love!
  5. Many thanks, this is what I looked for. The only thing I don't understand is (sorry, I'm totally new to Spriter): why do you create a box_000, what is it? Can't you simply set the longsword as object? And so, if I wish to know the bounding box of the entire sprite (or a significant portion of it, like in the image below) should I create a little sprite and adapt it to the wanted size?
  6. Mmmh, doesn't seem to work this way: if I use id in object_index I always get an error. // this gives error var tlx = spriter_get_box_point_x(self, id, "TopLeft"); // this seems to work var tlx = spriter_get_box_point_x(self, "fake_Spriter_sprite_name", "TopLeft"); But this forces to make a fake sprite in Spriter that is as great as the wanted bounding box. I can't find another way to get the dimensions of a sprite imported in GMS with this extension. Please correct me if I'm wrong.
  7. Many many thanks for this tool! But I have some questions about finding coordinates of sprites generated by Spriter. How to exactly use spriter_get_box_collision_rectangle(object, object_check, box_name) and spriter_get_box_point_x(object, object_index, point_name)??? What are box_name and object_index? Can you provide a little explanation? For what I can say object_index refers to a sprite in the spriter hierarchy, but how can I get the bounding box (or width and height) of the whole sprite? Thanks again
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