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Caz

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  1. Thanks for the reply. Let's say for example, if I were to use the assets in the rpg pack to make animations with bones, would that a viable option or full of future problems and headaches? I want to make more animations (multiple different attacks and such) with those assets - or should I get different assets that are more conducive to bone mechanics? Also, would I want to handle the animation of a, lets say a sword instead of a dagger, in spriter or unity (assuming bones are used)?
  2. I've watched a ton of videos, but I'm having trouble taking a premade char from the rpg heroes pack and importing the entire animation char into unity using spriter2unity. I'm assuming my problem is that the scml file from the pack has different information than a regular animation file would have if you were starting from scratch/normal way. Can someone confirm? My goal is to use placeholder animations that can be quickly and easily replaced (spriter2unity) in the future without having to remake the animations in unity by hand every single time for each character. Just trying to get things set up so I don't have to do the same work over and over again. Any suggestions would be welcome.
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