Thanks for the reply.
Let's say for example, if I were to use the assets in the rpg pack to make animations with bones, would that a viable option or full of future problems and headaches?
I want to make more animations (multiple different attacks and such) with those assets - or should I get different assets that are more conducive to bone mechanics?
Also, would I want to handle the animation of a, lets say a sword instead of a dagger, in spriter or unity (assuming bones are used)?