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skerrigan

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Posts posted by skerrigan

  1. I think I have it working now, although I have real difficulty adding new items to the walk and getting them to keep their z-order in multiple keyframes. For instance I decided to add a sword and shield walk to the character and everytime I imported it I lost the sword's z-order. I ended up using Unity's sorting layer as a workaround.

     

     

     

  2. Hi,

    I'm working on an overhead 2D style RPG an I'd like to add Spriter to my workflow, but was wondering is there a tutorial/other advice for handling all 8 directional walk animations (much less kneeling and other such things). I've seen plenty for left-to-right platformers, but this is giving me a lot of potential head aches.

    To give you an idea - here is my game with sprite maps, but I would rather have a generic "human" set of animations I could in theory swap parts out for, and I think Spriter is the way to go.

     

     

     

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