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skerrigan

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Everything posted by skerrigan

  1. I think I have it working now, although I have real difficulty adding new items to the walk and getting them to keep their z-order in multiple keyframes. For instance I decided to add a sword and shield walk to the character and everytime I imported it I lost the sword's z-order. I ended up using Unity's sorting layer as a workaround.
  2. Does anyone know what I'm doing wrong?
  3. Hi, I'm working on an overhead 2D style RPG an I'd like to add Spriter to my workflow, but was wondering is there a tutorial/other advice for handling all 8 directional walk animations (much less kneeling and other such things). I've seen plenty for left-to-right platformers, but this is giving me a lot of potential head aches. To give you an idea - here is my game with sprite maps, but I would rather have a generic "human" set of animations I could in theory swap parts out for, and I think Spriter is the way to go.
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