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GradusGL

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Everything posted by GradusGL

  1. WoYo-Sensei, I do not have GMS2, but in GMS the triggers work correctly. For example I use code if spriter_is_trigger(self,"test") show_debug_message("Triggered test"); to check if the trigger is triggered. If the trigger is not triggered, spriter_is_trigger returns false (you can see it, if you open spriter_is_trigger script)
  2. It possible to add box object to check collision! For example, you attack animation contains sword in all frames, but in game you need deal damage in fixed phase of animation.
  3. You can use the usual way, add sprite mask to you object. And you can use spriter box object. Add it on you spriter animation where you need to check collision (ex. in attack frame, or making hitboxes to check different damge). collision_box = spriter_get_box_collision_rectangle(self,other_object,"box_000"); if collision_box!=noone { show_message("Collision!"); }
  4. Skin mode not supported yet because in the Spriter it experimental. We hope that in Spriter 2 skin mode will be fully implemented, and we will add it in SpriterGM
  5. Mike thanks for reply! SpriterGM creating Game Maker child objects from spriterModel_instance and manipulate with objects parameters (x,y,image_angle and etc). In feature we are planing to add deataching functions (for example: to behead the enemy), errors handling functions, supporting spriter metadata and spriter objects like point or box Now SpriterGM supports: playing animation from scml blending animations character maps trigger events sound events For example: SpriterGM_features_demo.gmz
  6. Spriter 2D: Game Maker Studio extension package SpriterGM is DLL based extension package for Game Maker studio Requirements: GameMaker studio 1.4+. 1.1.0 update: added manual bone control added two bone IK minor bug fixes Installation: 1. Create new game maker project. 2. Download SpriterGM extension from Github SpriterGM.gmez or YoYo Marketplace 3. Drag and drop SpriterGM.gmez file on Extensions folder in resurces window of your game maker studio project. 4. Select SpriterGM package in Extensions folder and open propierties window (Alt+Enter) 5. Select Import Resources tab and press Import all button. Example projects: Example 1: Loading spriter instance Example 2: Animations blending Example3: Spriter event trigger uses Project source code: SpriterGM Github SpriterGM guide: Spriter 2D integration for Game Maker 1.4+ Tutorial video:
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